

* Waste recovery mechanics -> all processing machines generate waste * radiation damage -> harms entities from radiation * radiation mechanics -> calculates radiation from sources * radiation map -> stores radiation values * radioactive material map -> stores radioactive material values * thermal mechanics -> spreads heat via a thread Which does not include all content as the focus was on a minimum viable product. As this is an initial release of the rewrite.
#ATOMIC SCIENCE 1.7.10 CODE#
* Renamed: tank fields to reduce confusionįull rewrite not based on the code from 1.6.4, 1.5.2, or Resonant Induction versionsįollowing is a list of content created for the version. * Added: call backs to recipe to allow items and fluids into processing machines * Added: check if a fluid or itemstack was supported by a recipe * Fixed: Boiler recipe consuming 1mb waste instead of 1000mb * Fixed: Fluid cells not emptying into processing machines * Fixed: Inventory stack size on reactor core (now 1, instead of 64) * Fixed: Fuel rods being usable beyond time limit (timer going negative) * Fixed: NPE when checking if can output fluids from processing machines * Improved: handling of entity item radiation tracking * Added: Gui edge colors to tanks and slots * Added: particles to show when reactor is running * Added: particles to show when machine finishes a recipe * Added: particles to show machines runing * Added: Mechanic to move lowest time rod to bottom of reactor stack * Added: ISidedInventory support (hopper and pipe support) for reactor cores * Added: Settings to disable radiation system * Added: helper methods for getting recipe items * Added: override to disable repacement items for recipes
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* Added: override to disable base recipes * Added: handling for ISlotToolTip to auto add tooltips to GUI from slots * Added: Orange to WrenchColor enum for output slots * Fixed: processing machine models being slightly in the ground causing z-fighting * Changed: slot types for processing machines to match expected input * Added: thermal expansion compatibiliy recipes * Added: tooltips for all processing slots * Fixed: Map data clearing on player death (caused by game unloading chunks while moving the player)
#ATOMIC SCIENCE 1.7.10 MOD#
* Fixed: ThermalExpansion recipes loading without the mod

* Changed: Radiation death point from 1000 to 10000 * Added: death mechanic for radiation, entities will take radiation damage until dead. * Added: Fluid wrench support to extractor * Added: Fluid wrench support to centrifuge
